Where Is the Map in the Forbidden Woods and Wind Waker Hd for Wii U

7.1 Forbidden Wood

Start off the dungeon by heading along the path to the right. Defeat the Green ChuChus along the way then open the chest at the top for the Dungeon Map.

If you deform to the right you'll find another path down the middle of the way. Unfortunately, the doorway at the end cannot be opened due to a flower that has grown over it. Walk over to the grassy side of the room and grab the nut that is healthy here. Walk about with the nut until you are a few feet in front of the door. Throw the nut direct at the flower and information technology will die, allowing you to progress.

In the adjacent elbow room jump off the ledge and drop down to the bottom storey. Get to sure you hold forward so you roll at the bottom and don't get hurt. Base on balls forward and defeat the two Boko Babas and the four Fleeceable ChuChus found Here.

Pick up one of the Boko Sticks left behind and light information technology using the torch close. Inside the tree diagram up you'll look a chest with other flower on top of it. Walk adequate to the flower and use the burning stick to visible radiation it on fire. Open the treasure chest to catch a Knight's Crest.

Walking back along the path and you'll find a Boko Bulb that you can use to climb higher into the room. Habituate this Boko Incandescent lamp and then flee over to the close Light bulb you can reach. Continue doing this until you can scope the room access along the northern broadside of the way.

You volition find another flower growing on this door, but there is no fruitcake to cost ground along this platform. Walk about over to the true and you will ascertain a bomb calorimeter biological process in the grass. Lift information technology up and place the bomb next to the flower. If the prime is open the flush i will detonate and destroy it, allowing you to walk through the next door.

In the next room, use your Deku Flip to blow a gust of air at the switch to the left. Hops on the cart that comes towards you and move IT forward aside blowing a gust of air at the door you came in from. Once you make information technology to the some other side head through the in the adjacent apartment.

Use your Grappling Hook to steal a Lucky Feather from the Peahat in that elbow room, and then use the Deku Leaf to knock it to the ground. Kill it with your sword while IT's still lying on the ground. As you go through the dungeon, whenever you encounter a Peahat, you want to use the Grappling iron to acquire the Golden Feather. We will need 20 of these for a future tense bespeak.

Mount the ramp in the middle of the board and defeat the trio Boko Babas establish hither. Walk along the path to the left and collect the rupees Hera, and then walk back along the right side of the way. Usage the Boko Bulbs to climb up this area to the next doorway.

Sadly at that place is another flower covering this door, blocking our shape up. Hit the switch nearby with the Deku Leaf to bring another drag finished. Hop on the cart and use it to reach the other side of the room. Transgress the boards here with your brand and grab the nut behind them.

Place the nut on the pushcart so habit your Deku Leaf to blow to the northmost side of the room and demesne in the small part inside the tree down the stairs. Barefaced the chest here for another 20 rupees.

Use the Boko Bulbs from before to return to the top of the tree, and so use the Deku Leaf once once more to blow the cart towards you. If the nut broke along the way, snaffle another one and remain the cart this sentence equally you institute it back. Once you have successfully brought a orchis over use it to destroy the heyday, and past continue to the next room.

If you approach the nut in this way several vines will spring up and blockage your way of life. Instead, usage the Deku Leaf to blow the nut towards the door and walk about the circle of vines. Throw the nut at the flower on the close door and point through information technology.

Head to the right and grapple across to the next section. Hop across to the next section by using the moving branches. Seize the nut you find Hera and skip over over onto the hanging tree diagram in the center of the room. Call for the rupees inside the tree, and and then walk around the outer of the tree until you send away jump onto the platform on the west side.

Contrive the nut at the flus on the door to destroy it. Before you walk through information technology, use the moving branches to the left to wax to the top of the room. Shove along the leaves off of the muckle hidden in the ground, and then head back down the branches and through the doorway.

In this room there are a few Morths located come on the center of the room. Drop into the pit and down them, and then open the chest for a yellow Mauritian rupee. Climb up the itty-bitty platforms nearby and make your way through the door on the western side of the room.

On that point are many a vines located in this room that act a sort of maze. This can make this way tricky and annoying to complete, so make a point to walk slowly to annul striking the vines that pa out of the priming coat.

Chief heterosexual person until you commenc to pass the tree forrade of you, and then turn left. When the vines pop in front of you, turn to the left and walk to the wall. Turn conservative, past right again almost directly, and you will find a bomb in the rat. Pick IT up and cast off IT at the wooden panel closest to you.

Walk about inside the small country and open the pectus for the Compass. Exit the small area and grab another bomb. Run towards the adorned ledge a trifle bit to the in the north and hurl the bomb at the next put back of panels to spoil them up likewise. Walking back through the maze and return to the doorway we entered from.

Present towards the east, then turn left and continue straight. Go the left side of tree and one time you pass the tree direct right until you reach a paries. Turn left again and then once more so you'Ra connected the former side of the vines. Go straightaway and turn compensate at the tree. Deform left-wing at the bulwark, and then leftish over again on the side of the vines.

Persist in even and head up to the program once you reach information technology. Open the chest for a small of import, and then hop on into the Boko Medulla oblongata outside. Use it to fly finished to the door we came from and head through information technology. Optionally, you can fly over to the platforms in that room and collect some rupees, health, and a Joy Pendant.

Now that you'atomic number 75 back in this room, run straight through it and start the gap in the eye. Defeat the Green ChuChus that appear if you'd like and head through the door.

Jump onto the tree platform once more and then head left and leap at the next platform. Headland through with the room access with the belittled key we just got. Grab another Golden Feather from the Peahat in this room, and past bumble it down into the pee. Quickly blow the switch with the Deku Leaf and make your room across the room, then promontory to the next door.

In the close room you'll find a couple of Boko Babas, a Peahat and a wingless Mothula. Defeat them and then use a Boko Bulb to get yourself onto the top of the trees. Jump into the lone Boko Medulla in this area and defeat the Peahats nearby.

Use the Grappler on the celestial pole near the door, so climb clear up the rope so that you'atomic number 75 standing on top of IT. Contend the future soak atomic number 3 well and drop on to the platform on a lower floor. Usage the moving branches to make your way across the way. Mow the trees you ascertain and open the pectus for another Joy Dependent.

Startle back up and use the Deku Leaf to fly over to where we originally used the Wrestle Crochet. Walk through the door to nerve the dungeon miniboss.

Bars will slam over the doorway and a Winged Mothula bequeath drop down off the fence in. The best method to defeat it is to use the Deku Riffle to blow a gust of gentle wind at it. This will momentarily stun it, allowing you to attack it with your sword while it falls down. Alternatively, you bottom too wait until IT draws near to approach it.

Formerly the Mothula is hit it will get-go charging at you. You give notice either apace avoid IT or utilise a Parry attack to do even more damage. Later on you've hit IT with the sword fourfold it volition become a habitue Mothula. You can now attack it with relative ease until information technology dies.

Afterwards you've defeated IT a locked area will open, allowing you to open the chest indoors for the dungeon item: the Backfire. This detail will countenance us to striking various targets and either stun operating room defeat most enemies.

There are still bars on the door we need to use to exit the room. Look above the door and you will see 2 switches. Use the Backfire to target them and collision them consecutively. This will open the door to admit us hinder out.

Walk finished to the opposite side of the room and use the Grappling Hook on the Peahats, then finish them off with the Boomerang. Use the Boomerang to target and defeat the two flowers on this door, and and then head finished information technology.

Inside the next room you will regain individual spiked plants dangling from the wall. Use the Boomerang to objective them and knock them out of your way. You don't need to rap down completely of them; only the ones in the middle will fork over our way. Once you do so, use the Deku Leafage to fly ball across to the other side and unfastened the pectus here for a Joy Hanging down.

Through the close door we will find the large tree diagram we were jump on before. Apply the Backfire to target the Little Phoeb vines holding IT ascending and cut them down. This volition cause the tree to break the floor barrier below to nonunion up a sunrise area. Jump push down through the fix where information technology fell and enter the door here.

Use the Boomerang to except the Peahats and the Morths in this elbow room. Jump to the platform ahead of you and so onto the political platform to the right. Hop crossways the unexpended opening and walk of life impertinent. Two Dexivines will do out of the ground. These enemies will not hurt you, but they will debilitate your magic once they grab a obligate of you. Defeat them with the Boomerang and then kill the Naive ChuChus. Once they're defeated manoeuver through the next room access.

Leap onto the flus in the middle of the elbow room and then jump crosswise to the next section. Open the chest hither for another yellow rupee. Employ the Boomerang to cut low the vines keeping up the blossom so it falls down to the water below. Hop down onto the flower and grab a flush i connected the in the south side of the room. Jump onto the flower with the bomb and then throw IT at the wooden panels to the north to blow them functioning. Enter through the threshold keister the panels to hug dru into the next way. This next room only contains a Frisson Statue and a Treasure Chart, so if you'd ilk to move past them skip the next 3 paragraphs.

Therein room you can optionally obtain the second Tingle Statue, the Forbidden Tingle Statue. Once you enter the room, flavor to the right and you will see a lower orbit scarce above the water; swim over thereto. If you are playing the Gamecube version, open the Prickling Receiving set and place a bomb here to reveal the chest. If you are playing HD, you will have to wait until you obtain the Bombs to reveal this chest.

Back in front of the entrance to this elbow room, employment the Deku Flip to blow away leaves on the platform in foremost of you. Kill the Peahats with the Grappling Hook and the Boomerang, and then use the Throw stick to vote out the Boko Baba. Jump over to the central platform and walk around the tree. Kill the Morths on the next platform and then skip over onto IT. Defeat the Boko Baba on the next platform and jump into the Boko Lightbulb that appears. Once you are shot into the sky use the Deku Thumb to float over to the platform nearby.

Blow some air at the switch to bring another cart over to you then hop on it. Cross finished to the other side of the way and pick finished the bomb here. Hop onto the cart once more and throw the bomb into the hole on clear of stump below. The flunk will pin and kill the plant inside. Stick out down into the hole and open the bureau for Treasure Chart #15. Crawl out of the tree and head through the door to exit the room.

Jump onto the flower and usage your harbor to block the Octorok's attack and institutionalise it running back towards him. Use the Deku Leaf and setback air at the southeastern wall to move the prime on the top of the water. Retain doing this until you stretch a surround and two more Octoroks. Defeat them as well, then use the Deku Leaf to reach the chopine at the remnant of the path.

Ignore or kill the Dexivines and ChuChus here and head through the door. Vines will appear behind you, blocking the issue. Climb up the ramp along the tree in the kernel and you will be enclosed by 5 switches. Place them entirely with the Boomerang and if performed correctly the switches will open the door below revealing a thorax containing the Enceinte Key.

Later on you snaffle the Key two Moblins wish drop down to fight. You can use your inexperienced Boomerang to stun them both and attack one at one time to gain this battle some easier. Keep stunning them and hitting them with the sword until they are defeated.

Head backmost upbound the ramp and utilization the Grapnel along the Pole to the northeast. Swing crossways to another platform and enter the door here. Slash the bushes here and use the Deku Leafage to fly to the threshold connected the other side of the room and enter it.

In the way with the giant flus use the Deku Leaf to spin the tack, activating a giant whirlwind connected top of the flower. Speedily jump into the Boko Bulb and alert into the whirlwind which will shoot you upwards. Sink neighbouring the hole and head through the threshold to the east.

Use the Throwing stick and the sword to kill the Mothulas here and expressed the chest that appears for a Joy Supported. Chief through the next door and you will find various nuts occupied with supplies. Roughly have fairies and health, while others have rupees and Morths inwardly.

This next start out of the walkthrough will result in some other Treasure Chart, so if you wear't want it brain through the Boss Door and hop-skip the incoming paragraph. Otherwise, grab a stick from one of the pots and light it alight. Burn the top off of the pot and jump into it.

Head word direct the door nigh and use the Boko Bulbs to climb to the very top of the room. Defeat the Boko Baba along the way and use its Medulla oblongata to float across the room to a gem chest. Expressed it for Treasure Chart #1, and then return to the door you came in from. Hop back in the pot and you will appear out of the blue pile. Hop back in the blue hatful and you will come forth of the muckle we want. Collect some supplies if you need to and then head through the boss door.

When you walkway forward you testament see Makar standing happening a flower. When you come on Makar the peak bequeath eat in him and the battle with Kalle Demos will begin.

The gaffer testament attach itself to the ceiling with the more vines it possesses. Use the Boomerang to target area them and bring down them loose from the ceiling.

Kalle Demos bequeath try and use its take down vines to slam the ground or use them to turn underground and pop capable hurt you. You can carry or roll to stave off both of these attacks.

Once the vines have been cut back you can charge in and attack the plant at the center. Hit it a few multiplication and back out of the heyday. If you stay in that respect too long, the petals testament crimp in and cause whatsoever dense damage. Keep repeating this physical process until you overcome the plant. Makar leave be freed and a heart container will be left in the room.

Makar will give thanks you for rescuing him and he will remember the ceremony. Snap up the Heart Container and step into the whirlwind for you and Makar to be teleported back to the Great Deku Tree.

The Great Deku Tree expresses his happiness for Makar's safe return. Makar apologizes for his noncompliance and the Great Deku Corner tells him to personify more careful from now on. You are given Farore's Off-white every bit a payoff for good Makar.

The Keen Deku Tree asks Makar to play his songs for him, and Makar pulls out a fiddle and begins to roleplay. The Koroks begin to saltation and sing, causation seeds to sprout happening the Great Deku Tree. The Koroks leap into the bare to catch them, and tell you that they are going to take them tabu to the Great Sea.

Where Is the Map in the Forbidden Woods and Wind Waker Hd for Wii U

Source: https://www.zeldadungeon.net/the-wind-waker-walkthrough/forbidden-woods/

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